my pagess
Paper mario hints

Sandy!!

Paper mario hints
HAMSTER DANCE
coming soon
neopets doggies
puffies lol
ranDoM StUff
Links
MARIO MUSIC!
FUNNY PICTURES
My doggy
Message Boards

shysquad.gif

superblooper.gif

314897_125.jpg

  Li'l-Oink Farm
Near the Train Station in Toad Town is the Li'l-Oink Farm. For 10 coins, you can put a randomly colored Li'l-Oink in the pen. You can keep putting more Li'l-Oinks into the pen, and when the 11th arrives, the first will run off and leave an item, depending on its color. However, whenever you enter the pen (to get an item), all the Lil Oinks in it will run away. If you're REALLY quick, you can get two items. After the Li'l-Oink leaves the pen, quickly pay for another Li'l-Oink, and if you were fast enough, you'll have just enough time to grab both items.
Here is a table of which items each type of Li'l-Oink leaves
Tiger
Thunder Rage
Pink
Fire Flower
Black
Dried Shroom
Flower
Maple Syrup
White
Super Shroom
Shroom
Life Shroom
Star
Shooting Star
Question Mark
Repel Gel
Silver
Jammin' Jelly
Gold
Ultra

Hi honey! Tayce T. from Toad Town here! If you bring in an ingredient, I'll happily cook it for you, and you'll get whatever's listed below. Later in the game, when you bring me back the Cookbook, I'll be able to cook two ingredients at once! There are 50 total things I can make, all of them are really tasty...well, the ones you eat anyway...^.^

Cooking anything not listed will give you a Mistake, which only restores 1 HP and 1 FP...

Cooking a Mystery? can give you any of the following: Apple Pie, Egg Missile, Fire Flower, Fried Egg, Fried Shroom, Honey Shroom, Koopa Tea, Koopasta, Life Shroom, Mistake, Potato Salad, Spaghetti, Special Shake, Spicy Soup, Super Soda, Tasty Tonic, Thunder Rage, Volt Shroom.

Picture
Name
Effect
Recipes
Apple Pie
Restores 5 HP and 15 FP.
Cake Mix + Apple
Big Cookie
Restores 20 FP.
Cake Mix + Egg
Cake Mix + Goomnut
Cake Mix + Yellow Berry
Cake Mix + Red Berry
Cake Mix + Blue Berry
Bland Meal
Restores 10 HP and 10 FP.
Koopa Leaf + Goomnut
Koopa Leaf + Yellow Berry
Koopa Leaf + Red Berry
Koopa Leaf + Blue Berry
Goomnut + Strange Leaf
Iced Potato + Mushroom
Iced Potato + Volt Shroom
Iced Potato + Life Shroom
Iced Potato + Super Shroom
Iced Potato + Cake Mix
Iced Potato + Egg
Iced Potato + Coconut
Fire Flower + Goomnut
Fire Flower + Volt Shroom
Fire Flower + Life Shroom
Fire Flower + Super Shroom
Fried Shroom + Potato Salad
Egg + Mushroom
Egg + Volt Shroom
Egg + Life Shroom
Egg + Super Shroom
Egg + Dried Pasta
Dried Pasta + Goomnut
Dried Pasta + Coconut
Dried Pasta + Volt Shroom
Dried Pasta + Life Shroom
Dried Pasta + Super Shroom
Dried Pasta + Blue Berry
Dried Pasta + Red Berry
Dried Pasta + Yellow Berry
Boiled Egg
Restores 8 HP and 8 FP.
Egg + Strange Leaf
Egg + Stinky Herb
Cake
Restores 15 FP.
Cake Mix
Coco Pop
Restores 3 HP and 15 FP.
Cake Mix + Coconut
Deluxe Feast
Restores 40 HP and 40 FP.
Potato Salad + Shroom Steak
Whacka's Bump + Strange Leaf
Dizzy Dial
Use in battle to make an enemy dizzy.
Strange Leaf
Strange Leaf + Volt Shroom
Strange Leaf + Stinky Herb
Egg Missile
Causes 6 HP of damage to an enemy in battle.
Egg + Fire Flower
Electro Pop
Restores 15 HP and electrifies Mario.
Cake Mix + Volt Shroom
Fire Flower
Fire attack to the enemy party.
Strange Fruit + Dried Leaf
Fire Pop
Restores 20 FP, but takes away 1 HP.
Cake Mix + Fire Flower
Fried Egg
Restores 10 HP.
Egg
Fried Shroom
Restores 6 HP and 2 FP.
Mushroom
Super Shroom
Dried Shroom
Dried Shroom + Fire Flower
Dried Shroom + Mushroom
Frozen Fries
Restores 15 HP.
Iced Potato + Fire Flower
Healthy Juice
Restores 40 HP.
Special Shake + Dried Shroom
Special Shake + Strange Leaf
Special Shake + Stinky Herb
Honey Candy
Restores 20 FP.
Cake Mix + Honey Syrup
Honey Shroom
Restores 5 HP and 5 FP.
Mushroom + Honey Syrup
Honey Super
Restores 10 HP and 5 FP.
Honey Syrup + Super Shroom
Honey Syrup + Volt Shroom
Honey Syrup + Life Shroom
Honey Ultra
Restores 50 HP and 5 FP.
Ultra Shroom + Honey Syrup
Hot Shroom
Restores 15 HP and 5 FP.
Volt Shroom
Mushroom + Fire Flower
Mushroom + Super Shroom
Mushroom + Volt Shroom
Super Shroom + Volt Shroom
Dried Shroom + Volt Shroom
Dried Shroom + Super Shroom
Jelly Pop
Restores 64 FP.
Cake Mix + Jammin' Jelly
Jelly Shroom
Restores 5 HP and 50 FP.
Mushroom + Jammin' Jelly
Jelly Super
Restores 10 HP and 50 FP.
Jammin' Jelly + Super Shroom
Jammin' Jelly + Volt Shroom
Jammin' Jelly + Life Shroom
Jelly Ultra
Restores 50 HP and 50 FP.
Ultra Shroom + Jammin' Jelly
Kookie Cookie
Restores 15 FP; makes Mario electric, transparent, or sleepy.
Cake Mix + Koopa Leaf
Cake Mix + Maple Syrup
Cake Mix + Stinky Herb
Koopa Tea
Restores 5 FP.
Koopa Leaf
Koopasta
Restores 7 HP and 7 FP.
Dried Pasta + Koopa Leaf
Lemon Candy
Restores 5 HP and 15 FP.
Cake Mix + Lemon
Life Shroom
When Mario's HP reaches 0, it returns to 10 one time.
Koopa Leaf + Super Shroom
Koopa Leaf + Volt Shroom
Koopa Leaf + Life Shroom
Koopa Leaf + Ultra Shroom
Goomnut + Mushroom
Goomnut + Super Shroom
Goomnut + Volt Shroom
Goomnut + Life Shroom
Goomnut + Ultra Shroom
Strange Leaf + Mushroom
Strange Leaf + Super Shroom
Strange Leaf + Strange Leaf + Life Shroom
Strange Leaf + Ultra Shroom
Lime Candy
Restores 20 FP.
Cake Mix + Lime
Maple Shroom
Restores 5 HP and 10 FP.
Mushroom + Maple Syrup
Maple Super
Restores 10 HP and 10 FP.
Maple Syrup + Super Shroom
Maple Syrup + Volt Shroom
Maple Syrup + Life Shroom
Maple Ultra
Restores 50 HP and 10 FP.
Ultra Shroom + Maple Syrup
Nutty Cake
Restores 10 FP.
Goomnut
Potato Salad
Restores 10 HP.
Iced Potato
Shroom Cake
Restores 10 HP and 10 FP.
Cake Mix + Mushroom
Cake Mix + Super Shroom
Shroom Steak
Restores 30 HP and 10 FP.
Ultra Shroom
Ultra Shroom + Mushroom
Ultra Shroom + Dried Shroom
Ultra Shroom + Super Shroom
Ultra Shroom + Life Shroom
Life Shroom + Mushroom
Life Shroom + Super Shroom
Life Shroom + Dried Shroom
Sleepy Sheep
Can make all enemies fall asleep.
Strange Leaf + Blue Berry
Strange Leaf + Red Berry
Strange Leaf + Yellow Berry
Spaghetti
Restores 6 HP and 4 FP.
Dried Pasta
Special Shake
Restores 20 FP.
Melon
Melon + Apple
Melon + Koopa Leaf
Melon + Lime
Melon + Lemon
Melon + Honey Syrup
Melon + Maple Syrup
Melon + Strange Leaf
Melon + Blue Berry
Melon + Red Berry
Melon + Yellow Berry
Melon + Jammin' Jelly
Jammin' Jelly + Apple
Jammin' Jelly + Coconut
Jammin' Jelly + Honey Syrup
Jammin' Jelly + Maple Syrup
Jammin' Jelly + Lime
Jammin' Jelly + Lemon
Jammin' Jelly + Blue Berry
Jammin' Jelly + Red Berry
Jammin' Jelly + Yellow Berry
Spicy Soup
Restores 4 HP and 4 FP.
Fire Flower
Strange Cake
Makes Mario electric and transparent; May make him sleepy.
Cake Mix + Strange Leaf
Super Soda
Restores 5 FP; Cures Shrinking/Poison.
Honey Syrup
Apple
Blue Berry
Red Berry
Yellow Berry
Jammin' Jelly
Honey Syrup + Maple Syrup
Honey Syrup + Koopa Leaf
Lime + Yellow Berry
Lime + Red Berry
Lime + Blue Berry
Lime + Apple
Lime + Lemon
Lime + Koopa Leaf
Lime + Maple Syrup
Lemon + Yellow Berry
Lemon + Red Berry
Lemon + Blue Berry
Lemon + Maple Syrup
Lemon + Koopa Leaf
Lemon + Apple
Apple + Yellow Berry
Apple + Blue Berry
Apple + Red Berry
Jammin' Jelly + Koopa Leaf
Yellow Berry + Blue Berry
Yellow Berry + Red Berry
Blue Berry + Red Berry
Coconut + Red Berry
Coconut + Yellow Berry
Coconut + Blue Berry
Coconut + Apple
Coconut + Melon
Coconut + Koopa Leaf
Sweet Shroom
Restores 30 HP and 20 FP.
Cake Mix + Life Shroom
Cake Mix + Ultra Shroom
Tasty Tonic
Cures Poisoning and Shrinking.
Lime
Lemon
Bubble Berry
Coconut
Honey Syrup + Yellow Berry
Honey Syrup + Blue Berry
Honey Syrup + Red Berry
Honey Syrup + Apple
Honey Syrup + Lemon
Honey Syrup + Lime
Honey Syrup + Coconut
Thunder Rage
5 HP damage to all enemies.
Dried Fruit + Volt Shroom
Volt Shroom
Electrifies Mario.
Koopa Leaf + Mushroom
Dried Fruit + Mushroom
Dried Fruit + Life Shroom
Dried Fruit + Super Shroom
Dried Fruit + Ultra Shroom
Yoshi Cookie
Restores 15 HP and 15 FP.
Cake Mix + Melon
Yummy Meal
Restores 20 HP and 20 FP.
Whacka's Bump
Potato Salad + Spaghetti
Potato Salad + Hot Shroom
Iced Potato + Strange Leaf
Ultra Shroom + Iced Potato
Ultra Shroom + Egg
Ultra Shroom + Fire Flower
Ultra Shroom + Dried Pasta
Dried Pasta + Dried Fruit
Dried Fruit + Iced Potato

Hey, bud! Rowf, the owner of the Badge Shop in Toad Town, here! There are several badges in Paper Mario that will give Mario all sorts of abilities! Each takes a certain number of "Badge Points", and Mario can equip as many badges he wants, as long as he has enough Badge Points. Remember that badges don't take effect unless they're equipped!
Here are all the badges in the game. There are some badges you can find multiples of, and the locations of all the multiples are included too! Just remember that all the BEST badges can be bought from me, ok bud?

Picture
Name
Badge Points
Location
Effect
All or Nothing
4
Bought at Rowf's Badge Shop after Chapter 4 (100 Coins)
Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX A
0
Traded from Merlow for 1 Star Piece
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX B
0
Pleasant Path
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX C
0
Dry Dry Desert
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX D
0
From Pop Diva in Toad Town after giving the Lyricist the Melody
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX E
0
Shiver City
Changes the sound effects from Mario's hammer and jump attacks.
Attack FX F
0
-Dummied Out-
Changes the sound effects from Mario's hammer and jump attacks.
Bump Attack
5
Third purchase from Rip Cheato in Toad Town Tunnels
Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Chill Out
2
Traded from Merlow for 3 Star Pieces
Prevents enemies from making First Strikes.
Close Call
1
Goomba Road
When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking.
D-Down Jump
2
Tubba Blubba's Castle
For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense.
D-Down Pound
2
Bought at Rowf's Badge Shop after Chapter 1 (75 Coins)
For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense.
Damage Dodge
3
Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins)
The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
Deep Focus
1
Princess Peach's Castle; Shy Guy's Toybox; Shy Guy's Castle
When using the "Focus" command, more Star Power is refilled than normal.
Defend Plus
6
Shy Guy's Toybox
Reduces the damage Mario receives per attack by 1.
Dizzy Attack
2
Pleasant Path
If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily.
Dizzy Stomp
1
Mt. Lavalava
For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy.
Dodge Master
2
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
With this badge, the action command will work a little more frequently.
Double Dip
1
Bought at Rowf's Badge Shop after Chapter 2 (100 Coins)
For 3 FP, it lets you use 2 items in 1 round, if you want.
Feeling Fine
3
Traded from Merlow for 5 Star Pieces
Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Fire Shield
2
Mt. Lavalava
Reduces the damage caused by fire attacks by 1.
First Attack
1
Bought at Rowf's Badge Shop after Chapter 1 (100 Coins)
If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder
3
Traded from Merlow for 12 Star Pieces
You win more flowers than usual after winning battles.
Flower Saver
6
Flower Fields; Traded from Merlow for 25 Star Pieces
All abilities cost 1 FP less than they normally would.
FP Plus
3
Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins)
Causes your maximum FP to go up by 5, as long as it's equipped.
Group Focus
2
Bought at Rowf's Badge Shop after Chapter 3 (100 Coins)
Allows Mario's partners to also use the "Focus" command.
Hammer Throw
2
Goomba Road
For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Happy Flower
3
Traded from Merlow for 8 Star Pieces; Flower Fields
Mario slowly regains FP as he battles enemies.
Happy Heart
3
Traded from Merlow for 8 Star Pieces; Jade Jungle
Mario slowly regains HP as he battles enemies.
Heart Finder
3
Traded from Merlow for 12 Star Pieces
You win more hearts than usual after winning battles.
HP Drain
3
Traded from Merlow for 15 Star Pieces
Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Plus
3
Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins)
Causes your maximum HP to go up by 5, as long as it's equipped.
I Spy
1
Given by Rowf after returning his Calculator
A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece.
Ice Power
2
Shy Guy's Toybox
Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies.
Jump Charge
1
Bought from Rowf's Badge Shop after Chapter 3 (50 Coins)
For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2.
Last Stand
1
Princess Peach's Castle
When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day
7
Received from Goompapa after the letter trading sequence
Causes enemies' attacks against Mario miss more frequently.
Mega Jump
3
Shiver Mountain
For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack.
Mega Quake
3
Bought from Rowf's Badge Shop after Chapter 5 (200 Coins)
For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor.
Mega Rush
1
Tubba Blubba's Castle
When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Mega Smash
3
Flower Fields
For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack.
Money Money
7
Traded from Merlow for 20 Star Pieces
Mario wins twice the amount of coins from battle as he usually does.
Multibounce
1
Bought from Rowf's Badge Shop after Chapter 1 (75 Coins)
For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up
2
Crystal Palace
Your attack power goes down by 1, but your defense power goes up by 1.
P-Up, D-Down
2
Crystal Palace
Your attack power goes up by 1, but your defense power goes down by 1.
Pay-Off
2
Traded by Merlow for 1 Star Piece
The more damage Mario receives, the more coins he will receive if he wins the battle.
Peekaboo
3
Traded by Merlow for 10 Star Pieces
Allows you to see the enemies' HP without using Goombario's "Tattle" ability.
Power Bounce
2
Koopa Bros. Fortress
For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Power Jump
1
Goomba Village
For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus
6
Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces
Mario's attack power for both his hammer and his jump go up by 1.
Power Quake
2
Jade Jungle
For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor.
Power Rush
1
Princess Peach's Castle
When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Power Smash
1
Toad Town Tunnels
For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky
3
Traded from Merlow for 5 Star Pieces
Enemies will occasionally miss Mario when it's equipped.
Quake Hammer
1
Mt. Rugged
For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor.
Quick Change
4
Toad Town
Allows Mario to switch partners in the midst of battle without using up a turn.
Refund
1
Koopa Bros. Fortress
If you use an item in battle, you'll be given some coins.
Runaway Pay
2
Dry Dry Desert
If you run from a battle, you'll still receive Star Points from the enemies you defeated.
S. Jump Chg.
2
Cloudy Climb
For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3.
S. Smash Chg.
2
Bought from Rowf's Badge Shop after Chapter 5 (100 Coins)
For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3.
Shrink Stomp
1
Toad Town Tunnels
For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Sleep Stomp
1
Bought from Rowf's Badge Shop after Chapter 2 (75 Coins)
For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Slow Go
0
Dry Dry Ruins
Prevents Mario from running.
Smash Charge
1
Koopa Bros. Fortress
For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2.
Speedy Spin
1
Bought from Rowf's Badge Shop after Chapter 1 (50 Coins)
When Mario uses his Spin Dash, he will go further (and faster) than normal.
Spike Shield
2
Dry Dry Ruins
Allows Mario to safely jump on spiky enemies without getting hurt.
Spin Attack
3
Dry Dry Desert
Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash.
Spin Smash
1
Bought from Rowf's Badge Shop after Chapter 3 (75 Coins)
For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well.
Triple Dip
3
Crystal Palace
For 6 FP, Mario can use 3 items in 1 round of battle if he wants to.
Zap Tap
4
Traded from Merlow for 10 Star Pieces
Electrifies Mario, causing most enemies to take damage when they physically touch him.

Enter supporting content here